169 research outputs found

    SA-Net: Deep Neural Network for Robot Trajectory Recognition from RGB-D Streams

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    Learning from demonstration (LfD) and imitation learning offer new paradigms for transferring task behavior to robots. A class of methods that enable such online learning require the robot to observe the task being performed and decompose the sensed streaming data into sequences of state-action pairs, which are then input to the methods. Thus, recognizing the state-action pairs correctly and quickly in sensed data is a crucial prerequisite for these methods. We present SA-Net a deep neural network architecture that recognizes state-action pairs from RGB-D data streams. SA-Net performed well in two diverse robotic applications of LfD -- one involving mobile ground robots and another involving a robotic manipulator -- which demonstrates that the architecture generalizes well to differing contexts. Comprehensive evaluations including deployment on a physical robot show that \sanet{} significantly improves on the accuracy of the previous method that utilizes traditional image processing and segmentation.Comment: (in press

    A Novel Variational Lower Bound for Inverse Reinforcement Learning

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    Inverse reinforcement learning (IRL) seeks to learn the reward function from expert trajectories, to understand the task for imitation or collaboration thereby removing the need for manual reward engineering. However, IRL in the context of large, high-dimensional problems with unknown dynamics has been particularly challenging. In this paper, we present a new Variational Lower Bound for IRL (VLB-IRL), which is derived under the framework of a probabilistic graphical model with an optimality node. Our method simultaneously learns the reward function and policy under the learned reward function by maximizing the lower bound, which is equivalent to minimizing the reverse Kullback-Leibler divergence between an approximated distribution of optimality given the reward function and the true distribution of optimality given trajectories. This leads to a new IRL method that learns a valid reward function such that the policy under the learned reward achieves expert-level performance on several known domains. Importantly, the method outperforms the existing state-of-the-art IRL algorithms on these domains by demonstrating better reward from the learned policy

    A Hierarchical Bayesian model for Inverse RL in Partially-Controlled Environments

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    Robots learning from observations in the real world using inverse reinforcement learning (IRL) may encounter objects or agents in the environment, other than the expert, that cause nuisance observations during the demonstration. These confounding elements are typically removed in fully-controlled environments such as virtual simulations or lab settings. When complete removal is impossible the nuisance observations must be filtered out. However, identifying the source of observations when large amounts of observations are made is difficult. To address this, we present a hierarchical Bayesian model that incorporates both the expert's and the confounding elements' observations thereby explicitly modeling the diverse observations a robot may receive. We extend an existing IRL algorithm originally designed to work under partial occlusion of the expert to consider the diverse observations. In a simulated robotic sorting domain containing both occlusion and confounding elements, we demonstrate the model's effectiveness. In particular, our technique outperforms several other comparative methods, second only to having perfect knowledge of the subject's trajectory.Comment: 8 pages, 10 figure
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